The goal of any learning initiative is not to simply deliver knowledge but to deliver results. And those results are created by a change in behavior. So ultimately, learning is about driving behavior change.
Bloom’s Taxonomy provides a blueprint for designing to higher levels of learning. Learning programs should go beyond simply sharing knowledge and instead push towards higher stages of learning such as analysis, creation, and evaluation to create actual, meaningful change.
The Kirkpatrick Model is an ideal tool for measuring learning outcomes. Levels 3 and 4 of the Kirkpatrick Model are the gold standard that every program should seek to measure.
Behavior can be influenced by more than just learning. The ABC Model of Behavior provides a lens for understanding how environment and incentives also shape behavior.